Take-Damage
Simple Take Damage hook hook made to increase weapon damage, the game I made is Free Fire in version 1.65
Bool
bool isTakeDemageBool = false
Hook
int (*Take_Damage)(void *instance); int TakeDamage(void *instance) { if(instance != NULL) { if (isTakeDemageBool) { return 50; //Input the damage you want the weapon to deal } } return Take_Damage(instance); }
Offset
HOOK(0x8E4FCC, TakeDamage, Take_Damage);