Ziggified GLFW bindings that Mach engine uses, with 100% API coverage, zero-fuss installation, cross compilation, and more.
Zero fuss installation, cross compilation, and more
Just as with Mach, you get zero fuss installation & cross compilation using these GLFW bindings. only
git are needed to build from any OS and produce binaries for every OS. No system dependencies at all.
See also: platform support table
100% API coverage
These bindings recently achieved 100% API coverage of GLFW v3.3.4. Every function, type, etc. has been wrapped in a ziggified API.
What does a ziggified GLFW API offer?
You could just
@cImport GLFW with Zig - the main reasons to use a ziggified wrapper though are because you get:
falsebooleans instead of
- Methods, so you can write e.g.
- Generics, so you can just use
- Enums, so you can write
- Slices instead of C pointers and lengths.
packed structto represent bit masks, so you can interact with each bit the same way you'd interact with a
boolif you like, instead of remembering the
^incantation (although you're free to do that too.)
How do I use OpenGL, Vulkan, WebGPU, etc. with this?
You'll need to bring your own library for this. Some are:
- (Vulkan) https://github.com/Snektron/vulkan-zig (also see https://github.com/Avokadoen/zig_vulkan)
- (OpenGL) https://github.com/ziglibs/zgl
Issues are tracked in the main Mach repository.
Contributions are very welcome. Just send a PR to this repository.
We track the latest stable release of GLFW, if you need a newer version we can start a development branch / figure that out - just open an issue.
Once your PR is merged, if you're using Mach engine and wanting the changes there, it will be sync'd to the main repo via