Features
- Classical Deferred Renderer
- Physically Based shading
- Image Based Lighting
- BRDF Disney model (Burley + GGX)
- Tangent space normal mapping
- Reinhard tone mapping
- Directional & point light sources
- Compute shader based light culling
- Directional light dynamic shadow mapping
- Tiled lighting (raster based)
Currently in work
- Temporal Anti-aliasing (TAA)