Godot Engine 2D and 3D cross-platform game engine Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unifie
Build Status Box2D Box2D is a 2D physics engine for games. Contributing Please do not submit pull requests with new features or core library changes.
Modified OpenVR DLL with AMD FidelityFX SuperResolution Upscaler This modified openvr_api.dll allows you to apply FidelityFX SuperResolution upscaling
xone is a Linux kernel driver for Xbox One and Xbox Series X|S accessories. It serves as a modern replacement for xpad, aiming to be compatible with Microsoft's Game Input Protocol (GIP). If you are looking for a way to use your controller via Bluetooth, check out xpadneo.
Open Match is an open source game matchmaking framework that simplifies building a scalable and extensible Matchmaker. It is designed to give the game
pokegb A gameboy emulator that only plays Pokemon Blue, in ~70 lines of c++. See the technical write-up. Features Plays Pokemon Blue (and Red).
GB Studio is a quick and easy to use retro adventure game creator for Game Boy available for Mac, Linux and Windows
GamePlay v3.0.0 GamePlay is an open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games. Website Wiki API De
Flecs is a fast and lightweight Entity Component System with a focus on high performance game development (join the Discord!). Highlights of the frame
Freelancer: HD Edition Freelancer: HD Edition is a mod that aims to improve every visual, aural, and gameplay aspect of the game Freelancer (2003) whi
The Fling Engine aims to be a cross platform Vulkan game engine that will experiment with the following: Low-level engine systems such as render API a
Friday Night Funkin': Kade Engine Friday Night Funkin' Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop". Link
dos-like is a programming library/framework, kind of like a tiny game engine, for writing games and programs with a similar feel to MS-DOS productions from the early 90s. But rather than writing code that would run on a real DOS machine, dos-like is about making programs which runs on modern platforms like Windows, Mac and Linux, but which attempts to recreate the look, feel, and sound of old DOS programs.
Features Automatic demo recording Accurate session timing Speedrun timer with complex custom rule system Tools for segmented and tool-assisted speedru
Symphony of the Empires Want to contribute or are interested in the development of the game? See our discord https://discord.gg/44QuvuDmCS Yeah, we al
🐨 Koalageddon 💥 Legit DLC Unlocker for Steam, Epic, Origin, EA Desktop & Uplay (R1) Welcome to the Koalageddon repository. For user-friendly introdu
Making multi-player gamedev simpler since 2017. Single-header cross-platform world replication in pure C99. Built with love using zpl • Brought to you
Pathfinder 3 Pathfinder 3 is a fast, practical, GPU-based rasterizer for fonts and vector graphics using OpenGL 3.0+, OpenGL ES 3.0+, WebGL 2, and Met
MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.
LunarViewer A model viewer for Quake 1 and Hexen 2 with a focus on accurate representation. Powered by raylib and dear imgui! Features Support for Qua
Unreal Engine 4 vulnerability, that allows you to run shellcode directly into the target game process, to load any DLL undetected from most game anti cheats, such as Easy Anti Cheat, BattleEye, Ricochet, Vanguard, ATG, and more.
Azure Kinect for Unreal Engine Exposes Azure Kinect Support for integration into Unreal Engine Applications. Mainly for depth and color textures creat
Flow plug-in for Unreal Engine provides a graph editor tailored for scripting flow of events in virtual worlds. It's based on a decade of experie
EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by
SDL2 Controller Tester This little application has been made while I was attending a tutorial to make games in C using SDL2. Since my purpose will be
SkyEmu SkyEmu is low level cycle accurate GameBoy, GameBoy Color and Game Boy Advance emulator that I have been developing in my spare time. Its prima
Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes. Agones, is derived from the Greek word agōn which roughly t
raylib is a simple and easy-to-use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework
UE5Coro This library implements basic C++20 coroutine support for Unreal Engine. Getting started Obviously you'll need to switch your project to C++20
D2DX D2DX is a preservation project for running classic Diablo II/LoD on modern PCs. Version 0.99.403b Mission statement Turn the game into a well beh
Mafia: Definitive Edition Multiplayer! Brought to you by @Segfault, @zaklaus, @DavoSK, and other contributors! Introduction This is a multiplayer mod
A Tiny 2D OpenGL based C++ Game Engine that is fast, lightweight and comes with a level editor.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Realtime 3D global localization in a pre-built point cloud map. By fusing low-frequency global localization (about 0.5~0.2Hz), and high-frequency odometry from FAST-LIO, the entire system is computationally efficient.
FreePSXBoot Exploit allowing to load arbitrary code on the PSX (i.e. PlayStation 1) using only a memory card (no game needed). In other words, it's a
A simple Unreal 5 plugin with demo content that shows how audio DSP can be implemented as Metasound, SourceEffect and SubmixEffect. The intention is to use it as a template to create more complex audio DSP effects.
🎥 OpenGL Mathematics (glm) for C Documentation Almost all functions (inline versions) and parameters are documented inside the corresponding headers.