bgfx - Cross-platform rendering library GitHub Discussions Discord Chat What is it? Cross-platform, graphics API agnostic, "Bring Your Own Engine/Fram
Flecs is a fast and lightweight Entity Component System with a focus on high performance game development (join the Discord!). Highlights of the frame
Magnum — Lightweight and modular C++11/C++14 graphics middleware for games and data visualization Looking for an open-source library that gives you gr
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Model Synthesis Model synthesis is a technique for generating 2D and 3D shapes from examples. It is inspired by texture synthesis. Model synthesis was
SDL_gpu, a library for making hardware-accelerated 2D graphics easy. by Jonathan Dearborn SDL_gpu is licensed under the terms of the MIT License. See
dart_vlc Bringing power of VLC to Flutter & Dart apps on Windows & Linux Installation dependencies: ... dart_vlc: ^0.0.1 Documentation Create a ne
Apress Source Code This repository accompanies Ray Tracing Gems II: Next Generation Rendering with DXR, Vulkan, and OptiX by Adam Marrs, Peter Shirley
dsda-doom v0.15.1 This is a fork of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning. Heretic Support (beta) D
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
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This project is not actively maintained. NanoVG NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled afte
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reed-framework Basic framework for D3D11 init, model/texture loading, camera movement, etc. Instructions: #include framework.h Link with framework.l
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Diligent Engine A Modern Cross-Platform Low-Level 3D Graphics Library Diligent Engine is a lightweight cross-platform graphics API abstraction library
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Yocto/GL: Tiny C++ Libraries for Data-Oriented Physically-based Graphics Yocto/GL is a collection of small C++17 libraries for building physically-bas
Monster Mash is a new sketch-based modeling and animation tool that allows you to quickly sketch a character, inflate it into 3D, and promptly animate it. You can perform all interactions in the sketching plane. No 3D manipulation is required.
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Asahi GPU Research for an open source graphics stack for Apple M1. wrap Build with the included makefile make wrap.dylib, and insert in any Metal appl
Im3d is a small, self-contained library for immediate mode rendering of basic primitives (points, lines, triangles), plus an immediate mode UI which provides 3d manipulation 'gizmos' and other tools. It is platform and graphics API agnostic and designed to be compatible with VR.
Moonlight TV Moonlight TV is a GUI front end for Moonlight GameStream Client. With some components from moonlight-embedded. It was originally designed
TIM-VX is a software integration module provided by VeriSilicon to facilitate deployment of Neural-Networks on OpenVX enabled ML accelerators. It serves as the backend binding for runtime frameworks such as Android NN, Tensorflow-Lite, MLIR, TVM and more.
Partio - A library for particle IO and manipulation This is the initial source code release of partio a tool we used for particle reading/writing. It
CI Community Support bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications,
rlottie rlottie is a platform independent standalone c++ library for rendering vector based animations and art in realtime. Lottie loads and renders a
TerraGen3D 3D Procedural Terrain Generation Tool in OpenGL/C++ Give your valuable feedback : https://github.com/Jaysmito101/TerraGen3D/discussions/6 T
Torque2D 4.0 Early Access 1 MIT Licensed Open Source version of Torque2D from GarageGames. Maintained by the Torque Game Engines team and contribution
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Urho3D Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by O
imu_lidar_calibration Target-free Extrinsic Calibration of a 3D Lidar and an IMU Overview This repository is a toolkit for calibrating the 6-DoF rigid
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This is a toy renderer written in C using Vulkan. It is intentionally minimalist. It has been developed and used for the papers "BRDF Importance Sampl